Devlog 4 - Production week 1 finished!
Hi everyone, welcome to our 4th devlog!
Last week we got the pass from our teachers to finally start production on Goblin Wars. This is great news! Sadly we had to start all the way from scratch, so we weren’t really able to introduce something new to the game, but instead we focused on remaking everything, and with better and more robust code. So as this is only the first week, there’s still a lot of stuff WIP.
Here’s what we did this week:
Most of the code that we wrote was some back-end stuff that handles the logic of the game so that other systems can integrate with that. That’s why there isn’t a lot of actual gameplay stuff in this week’s build.
So for the actual gameplay, we started with the player movement, as that is the key part of the game. This took us a bit less time than expected, mostly because we could copy a lot of code from the prototype, as we felt like it felt right there. The players can run around, look in any direction that they want, harvest resources and attack enemies. These are pretty much all the things that a player will be able to do.
The enemies are really simple for now, they just walk towards the siege and attack it. For now, when you damage an enemy it flashes red, to show that you attacked the enemy.
Next up we re-made the HUD. It shows the siege’s fuel level, as well as the health of all the players. We made a simple function in our HUDManager class that you can call, and given the player id and player health, will update the values of the correct health bar. There’s also a similar function that updates the siege’s fuel bar.
And lastly we implemented the tree resources. If you deal enough “damage” to a tree, it will be cut and spawn a log (still a demo sphere for now) that you can pick up and throw around.
As always this week’s build will be linked to this devlog, so we encourage you to download and try it out!
That’s pretty much it for this week’s (rather short) devlog, but we will be back next week with more progress!
~Group 07
Files
Get [Group07] Goblin Wars
[Group07] Goblin Wars
Gather, defend, attack and win the war against the gnomes!
Status | Released |
Author | Seppe Dekeyser |
Genre | Action |
Tags | Local Co-Op |
Languages | English |
More posts
- Devlog 9 - The finaleJun 05, 2019
- Devlog 8 - Polish sprint!May 15, 2019
- Devlog 6 - Production sprint 2, week 1 done!Apr 03, 2019
- DevLog 5 - Production sprint 1 is done!Mar 27, 2019
- Devlog 3 - "Ready to start production!" 2.0Mar 12, 2019
- Devlog 2 - Ready to start production!Mar 06, 2019
- Devlog 1 - Let the prototyping begin!Feb 27, 2019
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